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- Frequently Asked Questions (FAQS);faqs.145
-
-
-
- FROBS -- cs.utah.edu:/pub/frobs.tar.Z
- Contact: Robert Kessler <kessler@cs.utah.edu>
-
- PFC -- linc.cis.upenn.edu:
-
- YAK -- Contact: Enrico Franconi <franconi@irst.it>
-
- Fuzzy Logic:
-
- FLIE -- ural.ethz.ch:/robo/flie
- Contact: vestli@ifr.ethz.ch
- Fuzzy Logic Inference Engine, Institute of Robotics, ETH.
-
- Game Playing:
-
- METAGAME is a game-playing workbench for developing and playing
- metagame programs. It includes a generator for symmetric chess-like
- games; definitions of chess, checkers, chinese chess, shogi, lose
- chess, lose checkers, french checkers, and tic tac toe translated into
- symmetric chess-like games; a legal move generator; and a variety of
- player programs, from simple through sophisticated. The METAGAME
- Workbench runs in Quintus or Sictus Prolog. Available by anonymous
- ftp from ftp.cl.cam.ac.uk [128.232.0.56] in users/bdp/metagame.tar.Z.
- For more information, contact Barney Pell <bdp@cl.cam.ac.uk> of the
- University of Cambridge Computer Laboratory.
-
- ICOT:
-
- Japan's Institute for New Generation Computer Technology (ICOT) has
- made their software available to the public free of charge. The
- collection includes a variety of prolog-based programs in symbol
- processing, knowledge representation, reasoning and problem solving,
- natural language processing. All programs are available by anonymous
- ftp from ftp.icot.or.jp. Note that most of the programs are written
- for the PSI machines, and very few have been ported to Unix-based
- emulators. For further information, send email to ifs@icot.or.jp, or
- write to ICOT Free Software Desk, Institute for New Generation
- Computer Technology, 21st Floor, Mita Kokusai Bldg., 4-28, Mita
- 1-chome, Minato-ku, Tokyo 108, Japan, fax +81-3-4456-1618.
-
- Knowledge Representation:
-
- KNOWBEL -- ai.toronto.edu:/pub/kr/{knowbel.tar.Z,manual.txt.tar.Z}
- Contact: Bryan M. Kramer, <kramer@ai.toronto.edu>
- Telos temporal/sorted logic system.
-
- SB-ONE -- Contact: kobsa@cs.uni-sb.de
- KL-ONE family
- KRIS -- Contact: baader@dfki.uni-kl.de
- KL-ONE family (Symbolics only)
- BACK -- Contact: peltason@tubvm.cs.tu-berlin.de
- KL-ONE family
- CLASSIC -- Contact: dlm@research.att.com
- KL-ONE family
- MOTEL -- Contact: hustadt@mpi-sb.mpg.de
- Modal KL-ONE (contains KRIS as a kernel).
- Implemented in Prolog.
-
- FOL GETFOL -- Contact: fausto@irst.it
- Weyrauch's FOL system
-
- SNePS -- Contact: shapiro@cs.buffalo.edu
- Semantic Nets
-
- COLAB/RELFUN -- Contact: boley@informatik.uni-kl.de
- Logic Programming
- COLAB/FORWARD -- Contact: hinkelma@dfki.uni-kl.de
- Logic Programming
- COLAB/CONTAX -- Contact: meyer@dfki.uni-kl.de
- Constraint System for Weighted Constraints over
- Hierarchically Structured Finite Domains.
- COLAB/TAXON -- Contact: hanschke@dfki.uni-kl.de
- Terminological Knowl. Rep. w/Concrete Domains
-
- Machine Learning:
-
- COBWEB/3 -- Contact: cobweb@ptolemy.arc.nasa.gov
-
- FOIL -- cluster.cs.su.oz.au [129.78.8.1]
- ~ftp/pub/foil4.sh contains source, a brief manual,
- and several sample datasets.
-
- Medical Reasoning:
-
- TMYCIN -- sumex-aix.stanford.edu:/tmycin
-
- Natural Language Processing:
-
- YACC -- ftp.cs.cmu.edu:
- /afs/cs/user/mkant/Public/Lisp/johnson-yacc.lisp
- Contact: Mark Johnson <mj@cs.brown.edu>
- Lisp YACC/Parser.
-
- BABBLER -- Contact: rsf1@ra.msstate.edu
- Markov chains/NLP
-
- PENMAN -- Contact: hovy@isi.edu
- Natural Language Generation.
-
- PC-KIMMO -- msdos.archive.umich.edu:/msdos/linguistics/pckim105.zip
- An implementation of KIMMO morphological analyzer
- for the IBM PC.
-
- The Link Parser is a highly efficient English parser written by Danny
- Sleator and Davy Temperley. It uses a novel grammatical formalism known
- as Link Grammar to represent a robust and diverse collection of
- English-language phenomena. The system is available by anonymous ftp from
- spade.pc.cs.cmu.edu in the directory /usr/sleator/public/. Read the
- README file for more information.
-
- Neural Networks:
-
- Aspirin/MIGRAINES is a neural network simulator available free from the
- MITRE Corporation. It contains a neural network simulation code generator
- which generates high performance C code implementations for
- backpropagation networks. It runs on the following platforms: Apollo,
- Convex, Cray, DecStation, HP, IBM RS/6000, Intel 486/386 (Unix System V),
- NeXT, News, Silicon Graphics Iris, Sun3, Sun4, Mercury i860 (40MHz)
- Coprocessors, Meiko Computing Surface w/i860 (40MHz) Nodes, Skystation
- i860 (40MHz) Coprocessors, and iWarp Cells. The software is available by
- anonymous ftp from the CMU simulator collection on pt.cs.cmu.edu
- (128.2.254.155) in the directory /afs/cs/project/connect/code (you must
- cd to this directory in one atomic operation) and UCLA's cognitive
- science collection on ftp.cognet.ucla.edu (128.97.50.3) in the
- directory alexis as the file am6.tar.Z. For more information, contact
- Russell Leighton <leighton@mitre.org>.
-
- MUME (Multi-Module Neural Computing Environment) is a simulation
- environment for multi-modules neural computing. It provides an object
- oriented facility for the simulation and training of multiple nets
- with various architectures and learning algorithms. The object
- oriented structure makes simple the addition of new network classes
- and new learning algorithms. _ MUME includes a library of network
- architectures including feedforward, simple recurrent, and
- continuously running recurrent neural networks. Each architecture is
- supported by a variety of learning algorithms, including backprop,
- weight perturbation, node perturbation, and simulated annealing. MUME
- can be used for large scale neural network simulations as it provides
- support for learning in multi-net environments. It also provide pre-
- and post-processing facilities. MUME can be used to include
- non-neural computing modules (decision trees, etc.) in applications. _
- MUME is being developed at the Machine Intelligence Group at Sydney
- University Electrical Engineering. The software is written in 'C' and
- is being used on Sun and DEC workstations. Efforts are underway to
- port it to the Fujitsu VP2200 vector processor using the VCC
- vectorising C compiler. MUME is available to research institutions on
- a media/doc/postage cost arrangement. For further information, write
- to Marwan Jabri, SEDAL, Sydney University Electrical Engineering, NSW
- 2006 Australia, call +61-2-692-2240, fax +61-2-660-1228, or send email
- to marwan@sedal.su.oz.au.
-
- Adaptive Logic Network (ALN)
- Available by anonymous ftp from menaik.cs.ualberta.ca (129.128.4.241)
- in pub/atree2.tar.Z. pub/atree2.zip is the MS-Windows/IBM PC version.
- Documentation is in pub/atree2.ps.Z.
-
- BPS
- Neural network simulator. Other files of interest. Executables are
- free; source code for a small fee.
- gmuvax2.gmu.edu:/pub/nn
-
- CONDELA
- A neural network definition language.
- tut.cis.ohio-state.edu:/pub/condela
-
- XERION
- A neural network simulator from Drew van Camp at the University
- of Toronto. It provides a library of routines for building networks
- and graphically displaying them. Written in C and uses the X window
- system for graphics. Example simulators include Back Propagation,
- Recurrent Back Propagation, Boltzmann Machine, Mean Field Theory, Free
- Energy Manipulation, Kohonnen Net, and Hard and Soft Competitive
- Learning. Xerion runs on SGI Personal Iris, SGI 4d, Sun3 (SunOS), Sun4
- (SunOS). Available by anonymous ftp from ai.toronto.edu:/pub/xerion.
- See the file /pub/xerion.README for more information. To be added to
- the mailing list, send mail to xerion-request@ai.toronto.edu. Bugs
- should be reported to xerion-bugs@ai.toronto.edu. Complaints,
- suggestions or comments may be sent to xerion@ai.toronto.edu.
-
- Probabilistic Reasoning:
-
- BELIEF -- ftp.stat.washington.edu (128.95.17.34)
- Contact: Russell Almond <almond@stat.washington.edu>
- <almond@statsci.com>
-
- IDEAL -- Contact: srinivas@rpal.rockwell.com
- Bayesian networks
-
- Planning:
-
- NONLIN -- cs.umd.edu:/pub/nonlin (128.8.128.8)
- Contact: nonlin-users-request@cs.umd.edu
- nonlin-bugs@cs.umd.edu
-
- ABTWEAK -- csis.dit.csiro.au:pub/steve
- Contact: Steven.Woods@csis.dit.csiro.au
-
- RHETORICAL -- cs.rochester.edu:/pub/knowledge-tools
- Contact: Brad Miller <miller@cs.rochester.edu>
-
- SNLP -- cs.washington.edu:/pub/snlp.tar.Z
- Contact: weld@cs.washington.edu
- Nonlinear planner.
-
- IDM -- sauquoit.gsfc.nasa.gov (128.183.101.29)
- Contact: idm-users@chelmsford.gsfc.nasa.gov
- STRIPS-like planning.
-
- PRODIGY -- Contact: prodigy@cs.cmu.edu
- Integrated Planning and Learning System
-
- SOAR -- ftp.cs.cmu.edu:/afs/cs.cmu.edu/project/soar/5.2/2/public/
- Contact: soar-request@cs.cmu.edu
- Integrated Agent Architecture
-
- MATS -- Contact: kautz@research.att.com
- Temporal constraints
-
- Qualitative Reasoning:
-
- QSIM -- cs.utexas.edu:/pub/qsim
- Contact: Ben Kuipers <kuipers@cs.utexas.edu>
-
- Robotics (Planning Testbeds):
-
- TILEWORLD -- cs.washington.edu:new-tileworld.tar.Z
- Planning testbed
-
- The ARS MAGNA abstract robot simular provides an abstract world in
- which a planner controls a mobile robot. This abstract world is more
- realistic than typical blocks worlds, in which micro-world simplifying
- assumptions do not hold. Experiments may be controlled by varying
- global world parameters, such as perceptual noise, as well as building
- specific environments in order to exercise particular planner
- features. The world is also extensible to allow new experimental
- designs that were not thought of originally. The simulator also
- includes a simple graphical user-interface which uses the CLX
- interface to the X window system. ARS MAGNA can be obtained by
- anonymous ftp from ftp.cs.yale.edu, as ars-magna.tar.Z in the pub/nisp
- directory. Installation instructions are in the file
- Installation.readme. The simulator is written in Nisp, a macro-package
- for Common Lisp. Nisp can be retrieved in the same way as the
- simulator. Version 1.0 of the ARS MAGNA simulator is documented in
- Yale Technical Report YALEU/DCS/RR #928, "ARS MAGNA: The Abstract
- Robot Simulator". This report is available in the distribution as a
- PostScript file. Comments should be directed to Sean Philip
- Engelson <engelson@cs.yale.edu>.
-
- Theorem Proving/Automated Reasoning:
-
- Otter -- info.mcs.anl.gov:pub/Otter/Otter-2.2/otter22.tar.Z
-
- Isabelle -- ftp.cl.cam.ac.uk:ml/ [128.232.0.56]
- ftp.informatik.tu-muenchen.de:lehrstuhl/nipkow/
- [131.159.0.110]
- Relevant files include:
- intro.dvi.Z "Introduction to Isabelle"
- ref.dvi.Z "The Isabelle Reference Manual"
- logics.dvi.Z "Isabelle's Object-Logics"
- 92.tar.Z Isabelle-92 distribution directory
- Contact: Larry.Paulson@cl.cam.ac.uk
- Tobias.Nipkow@informatik.tu-muenchen.de
-
- MVL -- t.stanford.edu:/mvl/mvl.tar.Z
- Contact: ginsberg@t.stanford.edu
- Multi-valued logics
-
- Boyer-Moore -- cli.com:pub/nqthm/nqthm.tar.Z
- rascal.ics.utexas.edu:/pub/nqthm 128.83.138.20
- Contact: kaufman@cli.com
-
- Miscellaneous:
-
- University of Toronto:
- ftp -- ftp.cs.toronto.edu:/pub/ailist
-
- Archives of ailist mailing list, defunct as of January 19, 1990
-
- PAIL (Portable AI Lab)
- ftp -- pobox.cscs.ch:/pub/ai/pail-2.1/ [148.187.10.13]
- contact: Mike Rosner and Dean Allemang {dean,mike}@idsia.ch
-
- The Artificial Intelligence CD-ROM (Volume One, 1992) is available
- from Network Cybernetics Corporation for $129.00 per copy (plus $5
- shipping domestic, $10 shipping international). (Network Cybernetics
- Corporation is offering the disc to everyone in the Usenet and Fidonet
- realm for a special, discounted price of $59.00 per disc. You must
- have a valid Internet or Fidonet address and the order must be prepaid
- to qualify. This special offer will be discontinued on January 1,
- 1993.) The AI CD-ROM is an ISO-9660 format disk usable on any
- computer system, and contain a variety of public domain, shareware,
- and other software of special interest to the AI community. The disk
- contains source code, executable programs, demonstration versions of
- commercial programs, tutorials and other files for a variety of
- operating systems. Among the supported operating systems are MS-DOS,
- OS/2, Mac, Amiga, and Unix. Among the items included are CLIPS v5.1
- and NETS, courtesy of COSMIC, the collected source code from AIExpert
- magazine from the premier issue in June of 1986 to the present, and
- complete transcriptions of the first annual Loebner Prize competition,
- which took place at the Boston Computer Museum. It also includes
- examples many different kinds of neural networks, genetic algorithms,
- artificial life simulators, natural language software, public domain
- and shareware compilers for a wide range of languages such as Lisp,
- Xlisp, Scheme, XScheme, Smalltalk, Prolog, ICON, SNOBOL, and many
- others. Complete collections of the Neural Digest, Genetic Algorithms
- Digest, and Vision List Digest are included. Network Cybernetics
- Corporation intends to release annual revisions to the AI CD-ROM to
- keep it up to date with current developments in the field. For more
- information, write to Network Cybernetics Corporation, 4201 Wingren
- Road, Suite 202, Irving, Texas 75062-2763, call 214-650-2002, fax
- 214-650-1929, or send email to ai-cdrom@ncc.com or
- steve.rainwater@ncc.com (Steve Rainwater).
-
- ----------------------------------------------------------------
- Subject: [3-3] AI Bibliographies available by FTP
-
- The Computer Science Department at the University of Saarbruecken, Germany,
- maintains a large bibliographic database of articles pertaining to the
- field of Artificial Intelligence. Currently the database contains more
- than 25,000 references, which can be retrieved by electronic mail from
- the LIDO mailserver at lido@cs.uni-sb.de. Send a mail message with
- subject line "lidosearch help info" to get instructions on using the
- mail server. A variety of queries based on author names, title and
- year of publication are possible. The references can be provided in
- BibTeX or Refer formats. The entire bibliographic database can be
- obtained for a fee by ftp or on tape. Questions may be directed to
- bib-1@cs.uni-sb.de.
-
- A variety of AI-related bibliographies are located on nexus.yorku.ca
- in the directory /pub/bibliographies.
-
- For information on a fairly complete bibliography of computational
- linguistics and natural language processing work from the 1980s, send
- mail to clbib@csli.stanford.edu with the subject HELP.
-
- Stanford University (SUMEX-AIM) has a large BibTeX bibliography of
- Artificial Intelligence papers and technical reports. Available by
- anonymous ftp from aim.stanford.edu:/pub/ai{1,2,3}.bib
-
- A BibTeX database of references addressing neuro-fuzzy issues can be
- obtained by anonymous ftp from ftp.tu-bs.de (134.169.34.15) in the
- directory local/papers as the (ascii) file fuzzy-nn.bib.
-
- ----------------------------------------------------------------
- Subject: [3-4] Technical Reports available by FTP
-
- This section lists the anonymous ftp sites for technical reports from
- several universities and other organizations. Some of the sites
- provide only an online catalog of technical reports, while the rest
- make the actual reports available online. The email address listed is
- that of the appropriate person to contact with questions about
- ordering technical reports.
-
- When ftping compressed .Z files, remember to set the transfer type to
- binary first, using the command
- ftp> binary
-
- Another general location for technical reports from several
- universities is available as wuarchive.wustl.edu:/doc/techreports/.
-
- The newsgroup comp.doc.techreports is devoted to distributing lists of
- tech reports and their abstracts.
-
- MIT Artificial Intelligence Laboratory:
- ftp -- ftp.ai.mit.edu:pub/publications/
- email -- publications@ai.mit.edu
-
- A full catalog of MIT AI Lab technical reports (and a listing of recent
- updates) may be obtained from the above location, by writing to
- Publications, Room NE43-818, M.I.T. Artificial Intelligence Laboratory,
- 545 Technology Square, Cambridge, MA 02139, USA, or by calling
- 1-617-253-6773. The catalog lists the technical reports ("AI Memos")
- with a short abstract and their current prices. There is also a charge
- for shipping.
-
- The only technical report currently available online is Sandiway
- Fong's 1991 PhD thesis, ``The Computational Properties of
- Principle-Based Grammatical Theories,'' which may be found in the
- directory pub/sandiway/.
-
- CMU School of Computer Science:
- ftp -- reports.adm.cs.cmu.edu
- email -- Technical.Reports@cs.cmu.edu
-
- CMU Software Engineering Institute:
- ftp -- ftp.sei.cmu.edu:/pub/documents
- email -- bjz@sei.cmu.edu
-
- Yale:
- ftp -- dept.cs.yale.edu:/pub/TR/
-
- University of Washington CSE Tech Reports:
- ftp -- june.cs.washington.edu:/tr
- email -- tr-request@cs.washington.edu
-
- ================
-
- AT&T Bell Laboratories:
- ftp -- research.att.com:/netlib/research/cstr
-
- bib.Z contains short bibliography, including all the technical
- reports contained in this directory.
-
- ftp -- research.att.com:/dist/ai
-
- Boston University:
- ftp -- cs.bu.edu:techreports/
- email -- techreports@cs.bu.edu
-
- Brown University:
- ftp -- wilma.cs.brown.edu:techreports/
- email -- techreports@cs.brown.edu
-
- Columbia University:
- ftp -- cs.columbia.edu:/pub/reports
- email -- tech-reports@cs.columbia.edu
-
- DEC Cambridge Research Lab:
- ftp -- crl.dec.com:/pub/DEC/CRL/{abstracts,tech-reports}
-
- DFKI:
- ftp -- duck.dfki.uni-sb.de:/pub/papers
- email -- Martin Henz (henz@dfki.uni-sb.de)
-
- Duke University:
- ftp -- cs.duke.edu:/dist/{papers,theses}
- email -- techreport@cs.duke.edu
-
- Edinburgh:
- A list of available reports can be sent via email. Send requests
- for information about reports from the Center for Cognitive Science
- to cogsci%ed.ac.uk@nsfnet-relay.ac.uk, and from the Human Communication
- Research Center to HCRC%ed.ac.uk@nsfnet-relay.ac.uk.
-
- Georgia Tech College of Computing, AI Group:
- ftp -- ftp.cc.gatech.edu:pub/ai (130.207.3.245)
- email -- Professor Ashwin Ram <ashwin@cc.gatech.edu>
-
- Illinois:
- email -- Erna Amerman <erna@uiuc.edu>
-
- Indiana:
- ftp -- cogsci.indiana.edu:pub [129.79.238.12]
- ftp -- cs.indiana.edu:pub/techreports [129.79.254.191]
-
- Institute for Learning Sciences at Northwestern University:
- ftp -- ftp.ils.nwu.edu:/pub/papers/
-
- New York University (NYU):
- ftp -- cs.nyu.edu:/pub/tech-reports
-
- OGI:
- ftp -- cse.ogi.edu:/pub/tech-reports
- email -- csedept@cse.ogi.edu
-
- Ohio State University, Laboratory for AI Research
- ftp -- nervous.cis.ohio-state.edu:/pub/papers
- email -- lair-librarian@cis.ohio-state.edu
-
- OSU Neuroprose:
- ftp -- archive.cis.ohio-state.edu:/pub/neuroprose (128.146.8.52)
-
- This directory contains technical reports as a public service to the
- connectionist and neural network scientific community which has an
- organized mailing list (for info: connectionists-request@cs.cmu.edu)
-
- Stanford:
- ftp -- elib.stanford.edu:/cs
-
- Very spotty collection.
-
- SUNY at Stony Brook:
- ftp -- sbcs.sunysb.edu:/pub/TechReports
- email -- rick@cs.sunysb.edu or stark@cs.sunysb.edu
-
- The /pub/sunysb directory contains the SB-Prolog implementation
- of the Prolog language. Contact warren@sbcs.sunysb.edu for more
- information.
-
- Thinking Machines:
- ftp -- ftp.think.com:think/techreport.list
-
- This file contains a list of Thinking Machines technical reports.
- Orders may be placed by email (limit 5) to t-rex@think.com, or by US
- Mail to Thinking Machines Corporation, Attn: Technical reports, 245
- First Street, Cambridge, MA 01241. In addition, the directories
- cm/starlisp and cm/starlogo contain code for the *Lisp and *Logo
- simulators.
-
- University of Arizona:
- ftp -- cs.arizona.edu:reports/
- email -- tr_libr@cs.arizona.edu
-
- The directory /japan/kahaner.reports contains reports on AI in
- Japan, among other things.
-
- University of California/Santa Cruz:
- ftp -- ftp.cse.ucsc.edu:/pub/{bib,tr}
- email -- jean@cs.ucsc.edu
-
- University of Colorado:
- ftp -- ftp.cs.colorado.edu:/pub/cs/techreports
-
- University of Florida:
- ftp -- bikini.cis.ufl.edu:/cis/tech-reports
-
- University of Illinois at Urbana:
- ftp -- a.cs.uiuc.edu:/pub/dcs
- email -- erna@a.cs.uiuc.edu
-
- University of Indiana, Center for Research on Concepts and Cognition:
- ftp -- cogsci.indiana.edu:pub/
- email -- helga@cogsci.indiana.edu
-
- University of Kentucky:
- ftp -- ftp.ms.uky.edu:ftp/pub/tech-reports/UK/cs/
-
- University of Massachusetts at Amherst:
- email -- techrept@cs.umass.edu
-
- University of Michigan:
- ftp -- z.eecs.umich.edu:/techreports
-
- University of North Carolina:
- ftp -- ftp.cs.unc.edu:/pub/technical-reports/
-
- University of Pennsylvania:
- email -- publications@upenn.edu
-
- USC/Information Sciences Institute:
- email -- Sheila Coyazo <scoyazo@isi.edu> is the contact.
-
- University of Toronto:
- ftp -- ftp.cs.toronto.edu:/pub/reports
- email -- tech-reports@cs.toronto.edu
-
- University of Virginia:
- ftp -- uvacs.cs.virginia.edu:/pub/techreports/cs
-
- University of Wisconsin:
- ftp -- ftp.cs.wisc.edu:/tech-reports
- email -- tech-reports-archive@cs.wisc.edu
-
-
- Some AI authors have set up repositories of their own papers:
-
- Matthew Ginsberg: t.stanford.edu:/u/ftp/papers
-
- ----------------------------------------------------------------
-
- ;;; *EOF*
- Xref: bloom-picayune.mit.edu alt.games.gb:2350 news.answers:4069
- Newsgroups: alt.games.gb,news.answers
- Path: bloom-picayune.mit.edu!enterpoop.mit.edu!snorkelwacker.mit.edu!news.media.mit.edu!micro-heart-of-gold.mit.edu!wupost!cs.utexas.edu!sun-barr!ames!saimiri.primate.wisc.edu!usenet.coe.montana.edu!news.u.washington.edu!stein.u.washington.edu!ingram
- From: ingram@milton.u.washington.edu (Doug Ingram)
- Subject: Alt.games.gb (Galactic Bloodshed) FAQ [Part 1 of 2]
- Message-ID: <1992Nov16.175020.9648@u.washington.edu>
- Followup-To: alt.games.gb
- Originator: ingram@stein.u.washington.edu
- Lines: 1047
- Sender: ingram@milton.u.washington.edu (Doug Ingram)
- Organization: University of Washington, Seattle
- Date: Mon, 16 Nov 1992 17:50:20 GMT
- Approved: news-answers-request@MIT.Edu
-
- Archive-name: alt-games-gb/part1
-
- Here's version 4.03 of the Galactic Bloodshed Frequently Asked
- Questions list (for use with the alt.games.gb newsgroup). This is
- part 1 (the first of two postings) of the FAQ.
-
- FAQ 4.03
- --------
- Contents:
- First posting: Part I -- Getting Started
- Part II -- The Game Set-Up
- Part III -- Playing the Game
- Second posting: Advice from GB vets for novices on a
- variety of questions.
-
- Changes from last posting:
- none
-
- *************************
- Part I -- Getting Started
- *************************
-
- 1-0 What is GB?
- ----------------
- "GB" stands for "Galactic Bloodshed." GB is a game played
- on a network by several users at various sites. The home site, where
- the game and its database reside, is generally referred to as the
- "server." While telnet is one way to connect to a GB game, most if
- not all players prefer to use a more complex program, usually called
- a "client." Not all clients are the same, of course, but for now,
- don't worry about it.
-
- 1-1 What is HAP?
- -----------------
- "HAP" stands for "Heuristic Astronomy Project." HAP is a
- close relative of GB, but there are many very important differences
- between the two. Rather than go into the differences here, I suggest
- you continue reading through this and then log in to one of the games
- yourself. Ask around and experiment and decide for yourself what
- you like best in a game. Both "flavors" of GB (original and extra
- crispy, if you like) approach the game in a different way. For example,
- in HAP games, communication among players who have not met is restricted
- while on GB, global communication is the rule...thus for help, it
- would be best to try a GB game first where players can hear you.
- Of course, on the original HAP game, the deity and developer of
- HAP, Clay Luther, is around most of the time, and there are no
- restrictions on communicating with him in the game. As a general
- rule, HAP tries to incorporate many of the best changes from new
- versions of the original code while bowing more to "realism" where
- possible.
-
- 1-2 Where can I get the client and/or server code?
- ---------------------------------------------------
- Use anonymous ftp to reach one of these sites:
-
- scam.berkeley.edu (128.32.138.1) in /src/games/gb directory;
- morticia.cnns.unt.edu (129.140.4.5) in /pub/gb directory;
- 129.24.24.10 (machine is in Australia) in /pub/dist/GB directory
-
- Pretty much everything you'll find there is compressed and/or
- sharred/tarred, so you'll need to know a little bit about
- manipulating Unix files in order to set things up.
-
- Here's a helpful example: Suppose you ftp gb.docs.tar.Z.
- First: uncompress gb.docs.tar.Z (gives you gb.docs.tar)
- Next: tar -xf gb.docs.tar (separates out all the files)
- Then: delete the original tar file to save some space.
- OR: If you ftp gb.docs.shar.Z
- First: uncompress gb.docs.shar.Z (gives you gb.docs.shar)
- Next: /bin/sh gb.docs.shar (separates the files)
- Then: Delete the original shar file to save space.
-
- Info on these processes can be found in your system's help files, but if
- you continue to have problems, telnet to one of the running gb games
- and ask around for help. This is usually the first best thing to try
- when you have any problems. After all, the players have all had to go
- through the same things you will in order to get set up in gb.
- Once the files are in your directory in a conventional format,
- there will be help files and so forth included. It's a good idea to
- print the help docs out and have them handy when you play. When you've
- successfully compiled the client, stripping the executable file will
- reduce your client to a size of around 130 blocks If you've got a
- strict quota on disk use, it's best to do most of this work in a
- temporary directory, then print out the help files and transfer the
- executable into your permanent directory.
- Note that the client successfully compiles only on Unix
- machines or a close derivative of Unix. At this time, no client
- exists which is compatible with VMS. There is also a new version
- of a PC based client for GB available at the moriticia ftp site,
- written by Chris Fodor (aka Feepness). As it develops (ie. as soon
- as Chris sends me a paragraph or two about it), I'll include more
- information in the FAQ.
-
- 1-3 What if I have problems compiling something?
- -------------------------------------------------
- As mentioned earlier, the first thing you should always try
- is to log in to one of the existing games as a guest and start asking
- around. There will often be someone on who can help you with simple
- problems, but if they can't help you, you'll probably be referred to
- Evan Koffler (ekoffler@zephyr.cair.du.edu), who has graciously
- volunteered to deal with _client_ compiling problems, but be polite...
- give him informed questions rather than just helplessly whining. In other
- words, don't just write and say "It doesn't compile on the NeXT and
- crashes when I try to boot it." At the least, run the code through a
- debugger of some kind to get a line number within a routine or at
- least get some kind of output sequence. This gives the person helping
- you some reference point from which to track the problem down.
- If you're having a problem with a bug in the server code,
- your best bet is to post to alt.games.gb. If the authors want to
- volunteer their addresses (Garrett, Clay, et al.) and/or services
- for direct email correspondence, I'll let them do it. There are
- enough users out here familiar with the code (I'm NOT one of them)
- to help you deal with whatever problem you're experiencing. What
-